HOME AS A DETERMINANT OF MOBILITY AND IMMOBILITY PRACTICES IN ONLINE COMPUTER GAMES (ON THE EXAMPLE OF THE SURVIVAL SIMULATOR RUST)
2022-10-25 13:55
Online games for PC are a frequent object of research in various social sciences and humanities, which is due to the special interest in the forms and practices of social in-game interaction, which have their own specifics. This article presents the results of a sociological analysis of mobility and immobility practices in the online computer game Rust, which is a popular survival simulator in the open world. The object of the study was numerous videos with recordings of the gameplay on the YouTube platform. The analysis is based on the idea of the role of the house (dwelling), its functions and inseparable connection with the trajectories of in-game mobility, considered in the discourse o...